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<h1>Class List</h1>Here are the classes, structs, unions and interfaces with brief descriptions:<table>
  <tr><td class="indexkey"><a class="el" href="struct___d3_d_a_d_a_p_t_e_r___i_d_e_n_t_i_f_i_e_r8.html">_D3DADAPTER_IDENTIFIER8</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="struct___d3_d_c_a_p_s8.html">_D3DCAPS8</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="struct___d3_d_p_r_e_s_e_n_t___p_a_r_a_m_e_t_e_r_s8__.html">_D3DPRESENT_PARAMETERS8_</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="struct___d3_d_s_u_r_f_a_c_e___d_e_s_c8.html">_D3DSURFACE_DESC8</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="class_voodoo_shader_1_1_direct_x9_1_1_adapter.html">VoodooShader::DirectX9::Adapter</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="class_voodoo_shader_1_1_adapter.html">VoodooShader::Adapter</a></td><td class="indexvalue">Graphics adapter class, responsible for interfacing the Voodoo <a class="el" href="class_voodoo_shader_1_1_core.html" title="Core engine class for the Voodoo Shader Framework.">Core</a> with a given graphics program </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_voodoo_shader_1_1_core.html">VoodooShader::Core</a></td><td class="indexvalue"><a class="el" href="class_voodoo_shader_1_1_core.html" title="Core engine class for the Voodoo Shader Framework.">Core</a> engine class for the Voodoo <a class="el" href="class_voodoo_shader_1_1_shader.html">Shader</a> Framework </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_voodoo_shader_1_1_exception.html">VoodooShader::Exception</a></td><td class="indexvalue"><a class="el" href="class_voodoo_shader_1_1_core.html" title="Core engine class for the Voodoo Shader Framework.">Core</a> engine class for the Voodoo <a class="el" href="class_voodoo_shader_1_1_shader.html">Shader</a> Framework </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_fake_device.html">FakeDevice</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="class_fake_object.html">FakeObject</a></td><td class="indexvalue">Fake DX8 object class for use by the game </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_fake_surface.html">FakeSurface</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="class_fake_texture.html">FakeTexture</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="class_voodoo_shader_1_1_formatter.html">VoodooShader::Formatter</a></td><td class="indexvalue">Logging Format class </td></tr>
  <tr><td class="indexkey"><a class="el" href="struct_voodoo_shader_1_1_direct_x9_1_1_f_s_vert.html">VoodooShader::DirectX9::FSVert</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="class_voodoo_shader_1_1_fullscreen_manager.html">VoodooShader::FullscreenManager</a></td><td class="indexvalue">Manager class to simplify loading and unloading fullscreen (post-processing) shader effects </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_voodoo_shader_1_1_logger.html">VoodooShader::Logger</a></td><td class="indexvalue">Logfile management class, capable of opening, closing, writing to and dumping log files </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_voodoo_shader_1_1_material_manager.html">VoodooShader::MaterialManager</a></td><td class="indexvalue">Manager class to simplify loading and using material (texture-bound) shaders </td></tr>
  <tr><td class="indexkey"><a class="el" href="class_voodoo_shader_1_1_parameter.html">VoodooShader::Parameter</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="class_voodoo_shader_1_1_pass.html">VoodooShader::Pass</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="struct_fake_device_1_1_render_state.html">FakeDevice::RenderState</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="struct_r_g_b_v_e_c_t_o_r.html">RGBVECTOR</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="class_voodoo_shader_1_1_shader.html">VoodooShader::Shader</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="class_voodoo_shader_1_1_technique.html">VoodooShader::Technique</a></td><td class="indexvalue"></td></tr>
  <tr><td class="indexkey"><a class="el" href="class_voodoo_shader_1_1_texture.html">VoodooShader::Texture</a></td><td class="indexvalue"></td></tr>
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